![]() ![]() ![]() The RLM License Administration Guide (PDF) – a technical reference to setting up an RLM license server.A list of fixed issues and release notes.A FAQ which addresses common issues with RLM license servers.Note that the Redshift license daemon requires RLM server v12.0 or higher.Īdditional information and troubleshooting help for RLM can be found on the RLM support site, including: The Redshift license daemonfiles ( t and redshift.opt) are also available separately here (not platform specific).The bundles include both the generic RLM license server and the specific Redshift license daemon.The RLM license server software is available here (Windows 64-bit), here (Windows 32-bit), here (Linux 64-bit), or here (macOS 64-bit).Redshift uses version 12.1B元 of the RLM license server and supports Windows (32-bit & 64-bit), Linux (64-bit only) and macOS (64-bit Intel only). Once license allows you to render with any number of GPUs on a single machine, including rendering multiple jobs each assigned to a unique subset of GPUs on the machine. Note that Redshift is license per-machine, not per-GPU. The license key defines the number of computers that can be rendering concurrently and the version(s) of Redshift that can be used. The license server manages your Redshift licenses through a license key. To use Redshift Floating License, you will need to install the RLM license server software on one computer on your network which has you have designated as your license server. The number of Redshift Floating License determines the number of machines which can be rendering with Redshift concurrently. ![]() As is typical with Redshift, updates to enhance stability and optimization will be regular and ongoing.Redshift supports the use of floating licenses which allow licenses to be shared between all machines on your network. Support for M1-based Macs will be made available with the release of macOS Big Sur (11.3). Redshift for Intel-based Macs will be available in April. Now, it’s rendering in only fifty-eight seconds!” – James Rodgers, Director at Lunar Animation. A typical frame from the very effects-heavy game cinematic we created for Mythic Legends, an action-packed strategy mobile game by Outfit7, previously took twenty-six minutes to render per frame. “We’re seeing some crazy results when rendering with Redshift on Mac Pro. “ So we’re thrilled that creatives working in macOS environments can now take advantage of this powerful and flexible GPU-accelerated renderer built to meet the specific demands of contemporary high-end production.” “ When Redshift joined the Maxon family in 2019, extending support to our user community on the Mac platform was a top priority,” says Maxon CEO, David McGavran. Redshift for macOS signifies a milestone, bringing cutting-edge cinematic rendering to Mac artists. That well-known power is now optimized for M1 and Intel-powered Macs. Redshift has rapidly become one of the most beloved third-party render engines in the 3D industry, given its rapid speed on NVIDIA PCs. On April 13th, 2021, Maxon announced the immediate availability of Redshift Renderer for MacOS including support for M1-powered Macs as well as Apple’s Metal graphics API.
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